- Content: <Design Guidelines – Week 6>
- User acceptance: usability, user handling the system;
- User experience: reuse of users’ experience;
- Interface design principles:
- Nielsen’s 10 usability heuristics
- Shneiderman’s 8 golden rules
- Norman’s principles
- Common principles
- Consistency: Save button of Microsoft product;
- Affordances: push / pull
- Feedback of actions to users: passwords / status; frequent / infrequent;
- Visibility: progress / speed;
- Constraints: buttons
- Mappings: Left to right
- Error: eg. error alert “invalid input” vs suggestion of spelling tip, necessary field;
- Flexibility and efficiency use: eg. hot keys; eg. give level of users; templates & themes;
- Aestetic and minimalist design: Google sign;
- Help and documentation: tool tips;
- References
- Follow-ups
- Nielsen’s 10 usability heuristics
- Shneiderman’s 8 golden rules
- Norman’s principles
- Trello account for pairs work
Advertisements